In any case, we want to thank all users for their support, ePSXe would not be possible without you. Regards, ePSXe Team. Please stay tuned, we will inform you as soon as we get an update. You can find it in the downloads section. The changes are: - Updated the core to the version 2.
The changes are: - Updated the x86 recompiler to use the same recompiler than in the rest of versions Android, Linux x64, Mac Now it should be easier to fix problems in all versions. This version is compatible using local netplay with the rest of ePSXe versions from the version 2.
This option is better when the CPU is slower. Besides when using a gamepad in digital mode, now you can use the left stick as the dpad.
You can find it in the downloads section how to install below. First release for MacOSX using the 2. There are 2 packs for MacOSX. Follow the next steps depending on your selection A No UI version. It is recommended to copy your PS1 bios scph B UI version Gtk3.
So it is recommended to use HomeBrew to install. Updated to 2. Updated the UI to gtk3. If the version 2. It fixes a bug reading the cpu overclock data from the register, and the config gpu in Russian language. In the first place, this version includes some important changes to improve the accuracy, sadly it could breaks games, if you find that a broken game on this version please report to epsxepc gmail. Other languages could be added in a future version. It should run again some games broken on interpreter cpu mode on the v2.
Fixed loading savestates from the UI in interpreter mode. You can select x1, x1. Be careful it could break compatibility.
The changes are: - First of all, ePSXe 2. Millions of thanks to Pete Bernert, Tapcio and Edgbla. Improved multitap andd added autofire support. PPv3 and several files by game - Improved cheat support. Starting with version 1. You can find them in the downloads section. Compatibility is lower and memcards support limited. In multidisc games, it will share the same memcards by all of discs - Fixes to the CD-Rom decoder and the core which made almost 20 more games playable or working better like.
Usage execute epsxe. As promised ePSXe 1. The main changes are: Many fixes to the cd-rom decoder and core that fixed almost games Improved input devices support On the fly memory card change Fixed changedisc feature Support for SBI subchannel files Support for PBP disc images Cheat codes support We hope you will enjoy this release! After a 4 years hiatus, it is finally time for some news about ePSXe's development. If all goes well we expect to release it in a few weeks.
We were thinking of different ways to get funds for the development of ePSXe and finally decided to develop an Android port.
We would like to give our thanks to Gladiator, from www. Nice Soft plugin from the Russian author. It's compatibility is not so high, but in some games it works incredible. Soft plugins - are most hardware compatible plugins.
However, they don't support hardware acceleration and hence are slower in 3D games then Direct3D and OpenGl plugin. But in some 2D games, like In The Hunt, soft plugins are much faster than their hardware accelerated rivals.
Moreover, soft plugins can display more special effects and weird PSX grafix then other plugins. It was developed and optimized especially for cards using 3Dfx chipsets and will not work with non 3Dfx cards! You can find Direct3D and OpenGl plugins in this pack. All of them are compatible with incredible amount of games and video cards and have a lot of options and settings. This is another version of the Pete's OpenGl plugin. It's more compatible with games but You'll need a high end video card to use it.
Unofficial beta version of Eternal SPU written by different author. It has better compatibility comparing to v. This plugin was in development for a long time, but it became real sensation after it's release.
Eternal SPU Plugin has great compatibility. It even has own sound and music recording feature!
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