Failed Basic: Original rulebook almost makes the game impossible to play. Odd visual choices with the map and playing pieces. Plans to end the war in Europe as rapidly as possible began to take shape shortly after the Allied forces hit the French beaches in the summer of Success would yield the port of Antwerp, trap a large contingent of German troops, and most importantly open up a pathway to the Ruhr allowing the Third Reich to potentially fall by the end of the year.
As students of history and wargamers know Operation Market Garden ended in failure. Yet, much like the Battle of the Bulge and Stalingrad the operation has been a favorite to game over the years, and why not? Gee, someone should make a movie out of it. Victory is point based, with each bridge on the map yielding a certain amount of points to whoever controls it.
Point-wise, for the Allies to win they must control at least two major bridges by the end of the game. The mounted map is physically impressive, measuring a massive fifty-five inches in length. Visually, it leaves something to be desired. These regions are somewhat err, colorful. Some artistic touches, such as cities looking like cities and not brown blobs, would have also helped. Still, borders are at least readily identifiable, and so while the map may not win any style points, it is at least functional.
Functional extends to the unit pieces. Unfortunately, rather than looking realistic they have a weird art deco vibe to them. Time to raid some other games for pieces. Of course while it would be nice for every game to have the production values of Fantasy Flight or GMT the most important aspect of any game is how it plays, not how it looks. From odd wordplay due to the translated nature of the work, to important sections such as how supply works being left off, the manual is a mess.
Long time gamers can work through it by using their gaming experience, but newcomers to the hobby will be very frustrated. Thankfully, MDVC Games has made available an updated rulebook that corrects the most egregious errors. There will still be some questions asked by players, but no more than your typical wargame.
While there is only one scenario the initial set up allows for some variety, as German forces have several choices of where to set up, and which bridges to place initial demo charges on, while the Allied airborne forces will randomly drop within their assigned drop zones. The opening turn is a very important one that will dictate how the game unfolds. The Allied player must hope that most of his forces are dropped on target, avoiding landing in sectors that already contain German forces since dangling from a parachute makes a nice target.
The Allies always move first, so the airborne can then rush to start securing bridges before the Germans can react. Before this happens though the German player can try to blow his bridges only a few bridges are wired at the start, with more demo charges becoming available over the course of the game and hope he has wired the right ones to slow down the incoming XXX Corps horde. Then, German forces need to rush to where the Allies have landed and begin the counterattack.
Both sides units function for the most part identically, although there are a few subtle differences. A unit is rated in three areas: attack the number of dice rolled in combat , hit points the amount of damage it can sustain before needing to retreat or be destroyed , and movement areas it can move; during night turns this is cut in half.
Infantry for both sides have the same stats, while German tanks have more hit points than the Allied armor and German artillery employed as anti-tank guns have a better combat value than their counterparts. In the former case the defender gets to not only fire first and inflict casualties on the invading force, but also uses the terrain value of the region the invaders are moving from.
What this means is that a defender in a built-up area can inflict serious damage on an attacker moving in from less protected terrain.
If both side have forces already present in a region areas can remain disputed combat is simultaneous. Please note restock expected items will typically arrive within the next 2 months, however, in some instances they may take longer. Any orders that contain a Restock Item will not be dispatched until all items in the order are available.
Please keep this in mind before you place any orders that contain both in-stock and Restock items. Please place a separate order to receive in-stock item s sooner! For more information please see our Restock FAQs. The game starts with the airborne landings on September 17th and continues until September 23rd.
The Allied player must rush his ground forces forward as fast as possible to relieve his beleaguered airborne divisions and capture a bridge across the Rhine. Shop By Brand Cardfight!! Need Inspiration? My Account Basket. Zed's Subscription Box Zed has hand-picked an exciting and varied selection of games in his subscription box. Subscribe Now ».
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